I worked at 343 Industries on Halo Infinite as a Gameplay Engineer! My contributions were mainly focused on combat systems.
C++Slipspace Engine
The Journey is a music visualizer based on simulating Physarum behavior with compute shaders.
C#Unity
Rooms of Perdition VR is a thrilling mobile virtual reality escape room experience in which the player finds themselves trapped within an otherwise ordinary home.
I worked at WB Games Avalanche on Hogwarts Legacy as a Gameplay Engineer! My contributions were mainly focused on gameplay animation systems.
C++Unreal Engine
Looped is an elegant and minimalist mobile game where you whirl around loops to get high scores and currency.
Alchemy is an investor demo I made for the Nova device utilizing 3D Hand Tracking and 2D Gesture Recognition technology.
Audiowave VR is a music visualizer experience in virtual reality. It's currently in development by my indie studio Grace Foundry!
Mavrick is a action arcade game where players rocket their character into enemies pinball style!
Rock, Paper, Scissors Showdown! is a trade show demo I made for Cirque Corporation utilizing their VR Grip controllers.