Conan K. Zhang | Senior Gameplay Engineer
Projects Blog About
ProbablyMonsters
ProbablyMonsters

I currently work as a Senior Gameplay Engineer at ProbablyMonsters!

C++Unreal EnginePresent

Audiowave VR
Audiowave VR

Audiowave VR is a music visualizer experience in virtual reality. It's currently in development by my indie studio Grace Foundry!

C#UnitySep 2017

Mavrick
Mavrick

Mavrick is a action arcade game where players rocket their character into enemies pinball style!

C++Unreal EngineFeb 2019

Halo Infinite
Halo Infinite

I worked at 343 Industries on Halo Infinite as a Gameplay Engineer! My contributions were mainly focused on combat systems.

C++Slipspace EngineDec 2021

The Journey
The Journey

The Journey is a music visualizer based on simulating Physarum behavior with compute shaders.

C#UnitySep 2021

Rooms of Perdition VR
Rooms of Perdition VR

Rooms of Perdition VR is a thrilling mobile virtual reality escape room experience in which the player finds themselves trapped within an otherwise ordinary home.

C#UnityDec 2017

Hogwarts Legacy
Hogwarts Legacy

I worked at WB Games Avalanche on Hogwarts Legacy as a Gameplay Engineer! My contributions were mainly focused on gameplay animation systems.

C++Unreal EngineFeb 2023

Looped
Looped

Looped is an elegant and minimalist mobile game where you whirl around loops to get high scores and currency.

C#UnityDec 2015

Alchemy
Alchemy

Alchemy is an investor demo I made for the Nova device utilizing 3D Hand Tracking and 2D Gesture Recognition technology.

C#UnityFeb 2019

with by Conan K. Zhang
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