I'm currently working at Halo Studios on Halo: Campaign Evolved as a Senior Gameplay Engineer!
I worked at 343 Industries on Halo Infinite as a Gameplay Engineer! My contributions mainly focused on combat systems.
I worked at WB Games Avalanche on Hogwarts Legacy as a Gameplay Engineer! My contributions mainly focused on gameplay animation systems.
Audiowave VR is a music visualizer experience in virtual reality. It was developed by my indie studio Grace Foundry!
The Journey is a music visualizer based on simulating Physarum behavior with compute shaders.
Looped is an elegant and minimalist mobile game where you whirl around loops to get high scores and currency.
Mavrick is an action arcade game where players rocket their character into enemies pinball style!
Rooms of Perdition VR is a mobile VR escape room where the player finds themselves trapped within a seemingly ordinary home.
Alchemy is an investor demo I made for the Nova device utilizing 3D Hand Tracking and 2D Gesture Recognition technology.