Conan K. Zhang
Senior Gameplay Engineer
Projects Blog About
Halo: Campaign Evolved
Halo: Campaign Evolved

I'm currently working at Halo Studios on Halo: Campaign Evolved as a Senior Gameplay Engineer!

C++Unreal EnginePresent

Halo Infinite
Halo Infinite

I worked at 343 Industries on Halo Infinite as a Gameplay Engineer! My contributions mainly focused on combat systems.

C++Slipspace EngineDec 2021

Hogwarts Legacy
Hogwarts Legacy

I worked at WB Games Avalanche on Hogwarts Legacy as a Gameplay Engineer! My contributions mainly focused on gameplay animation systems.

C++Unreal EngineFeb 2023

Audiowave VR
Audiowave VR

Audiowave VR is a music visualizer experience in virtual reality. It was developed by my indie studio Grace Foundry!

C#UnitySep 2017

The Journey
The Journey

The Journey is a music visualizer based on simulating Physarum behavior with compute shaders.

C#UnitySep 2021

Looped
Looped

Looped is an elegant and minimalist mobile game where you whirl around loops to get high scores and currency.

C#UnityDec 2015

Mavrick
Mavrick

Mavrick is an action arcade game where players rocket their character into enemies pinball style!

C++Unreal EngineFeb 2019

Rooms of Perdition VR
Rooms of Perdition VR

Rooms of Perdition VR is a mobile VR escape room where the player finds themselves trapped within a seemingly ordinary home.

C#UnityDec 2017

Alchemy
Alchemy

Alchemy is an investor demo I made for the Nova device utilizing 3D Hand Tracking and 2D Gesture Recognition technology.

C#UnityFeb 2019