I currently work as a Gameplay Engineer at Battle Barge building a Co-op RPG!
C++Unreal Engine
Audiowave VR is a music visualizer experience in virtual reality. It's currently in development by my indie studio Grace Foundry!
C#Unity
Mavrick is a action arcade game where players rocket their character into enemies pinball style!
I worked at 343 Industries on Halo Infinite as a Gameplay Engineer! My contributions were mainly focused on combat systems.
C++Slipspace Engine
The Journey is a music visualizer based on simulating Physarum behavior with compute shaders.
Rooms of Perdition VR is a thrilling mobile virtual reality escape room experience in which the player finds themselves trapped within an otherwise ordinary home.
I worked at WB Games Avalanche on Hogwarts Legacy as a Gameplay Engineer! My contributions were mainly focused on gameplay animation systems.
Looped is an elegant and minimalist mobile game where you whirl around loops to get high scores and currency.
Alchemy is an investor demo I made for the Nova device utilizing 3D Hand Tracking and 2D Gesture Recognition technology.